House Ardden

Motto “Endurance Overcomes All”
Capital Brunderton
Size 157 hexes: 13 plains, 108 forests, 10 mountains, 26 hills

The easternmost house, Ardden claims lands nestled against the Icerime Peaks and the Gronzi Forest, and rules them from the fortress of Stoneclimb in the lower peaks. They are a hardy folk, raisers of mountain goats and sheep, hunters in the Gronzi Forest, and cultivators of what good land can be found on the edges of their harsh territory. The Arddens and their people hearken back to the “Old Green Ways” of worshipping nature in its myriad forms. Isolated forest and mountain shrines to Old Deadeye (and, it is rumored, Lamashtu) are more common than temples of Abadar or Gorum.

Relations With the Other Houses

Scale: Hostile – Poor – Moderate – Good – Excellent

Aldori Swordlords Good. Let them have their land.
Garess Good: Duke Howlin is a respectable and reputable person.
Lebeda Fair: They will do anything to make a profit, but they cut us good deals
Slane Fair: We often have disputes over the husbandry of natural resources with this house.
Surtova Moderate: Their House is nothing remarkable. They do not consult with us as much as they should.
Rogarvia Moderate: Their rule was decent as they consulted on us for many issues, but with Urzen gone we do not recognize any lesser noble houses.
Vessia Good: Reliable uplanders.

Notable Members

  • Duke Gurev Ardden loves to hunt, ride, and feast with his men, and dotes on his wife and children.

House Ardden

Wail of a Thousand Voices Kryx Kryx